AI Insights · Timothy · July 2021
Top 5 Business Games on Android in France for Q2 2021
Discover the performance of the top 5 business games on the Android platform in France during the second quarter of 2021, including trends in downloads, revenue, and active users.
The second quarter of 2021 saw varied performance among the top 5 business games on the Android platform in France. Here, we break down the trends in weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Grand Hotel Mania: Hotel games from MY.GAMES B.V. experienced a steady decline in weekly revenue, starting at approximately $11.2K in early April and tapering off to around $6.2K by the end of June. Weekly downloads showed a downward trend, peaking at 4.3K in mid-April and decreasing to 1.8K at the end of the quarter. Active users also saw fluctuations, peaking at 54.7K in mid-April and declining to 41.8K by the end of June.
Bid Wars 2: Business Simulator by By Aliens L.L.C - F.Z started the quarter with a revenue of $3K, reaching a high of $5.6K in early April, but then declined to around $1.1K by the end of June. Weekly downloads followed a similar pattern, starting at 8K, peaking at 9.9K in early April, and dropping to 2.3K by the end of the quarter. Active users decreased from 40.3K at the start of April to 21.1K by the end of June.
Hotel Craze®️ from Casual Joy Games saw relatively stable revenue throughout the quarter, fluctuating around the $1.5K mark, with a slight increase to $2.3K in early April. Downloads started at 2.9K and significantly dropped to around 600 by the end of June. Active users mirrored this trend, starting at 6.8K and decreasing to 4.3K by the end of the quarter.
Idle Inn Empire: Hotel Tycoon by SayGames Ltd showed a positive trend in revenue, starting at $800 and increasing to approximately $2.1K by the end of June. Downloads saw a significant rise from 993 at the end of March to a peak of 10.2K in early May, before settling at 2.3K by the end of June. Active users increased from 1.9K at the end of March to a peak of 12.9K in early May, ending the quarter at around 8.1K.
Hotel Frenzy: Save The Doge, also from Casual Joy Games, experienced a varied performance. Revenue rose from $1.3K at the end of March to a peak of $2.6K in early May, before stabilizing around $1.2K by the end of June. Weekly downloads showed growth from 1.7K at the end of March to a peak of 4.5K in early May, then decreased to 1.9K by the end of June. Active users grew from 2.4K at the end of March to a peak of 6.5K in late May, and then settled at 4K by the end of June.
For more detailed insights and data, visit Sensor Tower.